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Fixed BallBalancer Simulation problem

Ghost User requested to merge (removed):fix_bb_sim into master
  • First I changed the starting position of the ball, so it is not starting in the plane anymore.
  • For the "staying on the plane" problem the angle a had to be negated (I still don't know why exactly, but this makes the plane work appropriate) and the angles a and b had to be switched in the ball position animation. This solved the problem and the ball is now constantly on the plane (at least with the init_states I tested).

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